Acceleration Calculator
Acceleration is the change in speed divided by the time it takes. A car going from 0 to 28 m/s in 8 seconds gains 3.5 m/s², which is 11.48 ft/s², 0.357 g, an average speed of 14 m/s and 112 m of road.
Pick what you know. Speeds can go in as m/s, km/h, mph or ft/s, and the answer comes back in m/s squared, ft/s squared and g.
| Acceleration | |
| In feet per second squared | |
| As a multiple of g | |
| Average speed | |
| Distance covered | |
| Ending speed | |
| What it is doing |
All calculations run in your browser, and nothing you type is uploaded or stored.
Find acceleration from two speeds and a time, from a distance and a time, or from force and mass. You get m/s squared, ft/s squared, the g multiple, average speed and distance.
Key takeaways
- a = (v1 - v0) / t, so 0 to 28 m/s in 8 seconds is 3.5 m/s²
- 3.5 m/s² equals 11.48 ft/s² and 0.357 g, since 1 g is 9.80665 m/s²
- Steady acceleration makes average speed the midpoint: (0 + 28) / 2 = 14 m/s, and 14 x 8 = 112 m
- a = 2 x (d - v0 x t) / t² turns 50 m in 4 s from 20 m/s into -3.75 m/s²
- a = F / m, so 4800 N on 1200 kg is 4 m/s², and the same force on 1600 kg is only 3 m/s²
On this page
What acceleration measures
Speed tells you how fast position changes. Acceleration tells you how fast speed changes. If a car gains 3.5 meters per second of speed every second, its acceleration is 3.5 m/s squared. Say the unit out loud as meters per second squared, and remember that it is a rate of a rate.
The sign carries meaning, so pick a direction and call it positive. Speeding up in that direction gives positive acceleration. Slowing down gives negative acceleration, which most people call deceleration. Turn around and the signs flip, which is why a car backing out of a driveway can show positive acceleration while it moves backward.
This calculator returns average acceleration over the interval you enter. That is the total change in speed divided by the time it took, as if the change happened at a steady rate. Real vehicles do not behave that way. A car pulls hard in first gear, sags on a shift, then pulls again. The average is still the number that matters for a merge, a stop, or a spec sheet.
Speed and velocity differ by direction, and their accelerations differ the same way. A car going around a curve at a steady 30 mph has no change in speed but a real change in velocity, because its direction turns. That inward pull is a separate sum, handled by the centripetal force calculator.
The three formulas behind the numbers
All three modes in the tool are rearrangements of the same physics. The unit comes from Newton's second law: one newton is the force that gives one kilogram an acceleration of one meter per second squared. NIST prints that definition, and every conversion factor used on this page, in its guide to the International System of Units.
The first formula is the one most people want. Take the ending speed, subtract the starting speed, and divide by the time. A positive answer means the object gained speed, a negative one means it lost speed. Time has to be in seconds, so minutes and hours need converting first. That step is the single most common place these sums go wrong.
The second formula covers the case where you know how far something traveled but not how fast it was moving at the end. Distance equals starting speed times time, plus half the acceleration times time squared. Solve that for acceleration and you get two times the distance minus starting speed times time, all divided by time squared.
The third is force divided by mass. Push a shopping cart and a loaded truck with the same force and the cart wins every time, because mass sits in the denominator. Double the mass and the acceleration halves.
| What you know | Formula | Units to feed it |
|---|---|---|
| Starting speed, ending speed, time | a = (v1 - v0) / t | m/s, m/s, seconds |
| Starting speed, distance, time | a = 2 x (d - v0 x t) / t squared | m/s, meters, seconds |
| Force and mass | a = F / m | newtons, kilograms |
Every mode answers in m/s squared first, because that is the SI unit and the one every formula expects. Feet per second squared and the g multiple come along for readers who think in US customary units.
Example: a car merging onto the highway
Take a car entering a highway. It rolls onto the ramp at 0 m/s, reaches 28 m/s at the end of the merge lane, and the merge takes 8 seconds.
Step one is the change in speed: 28 - 0 = 28 m/s. Step two divides by the time: 28 / 8 = 3.5 m/s squared. Step three converts to feet, since 3.5 x 3.28084 = 11.48 ft/s squared. Step four compares the figure to gravity: 3.5 / 9.80665 = 0.357 g, a bit over a third of the pull you feel standing on a sidewalk.
The same three inputs give two more numbers for free. When acceleration is steady, average speed is the midpoint of the two speeds: (0 + 28) / 2 = 14 m/s, which is 31.32 mph. Distance is average speed times time: 14 x 8 = 112 m, or 367.45 ft. If the merge lane is shorter than 112 m, the car cannot reach 28 m/s at 3.5 m/s squared, and the distance formula tells you that before you try it.
| Step | Work | Result |
|---|---|---|
| Change in speed | 28 - 0 | 28 m/s |
| Acceleration | 28 / 8 | 3.5 m/s squared |
| In feet per second squared | 3.5 x 3.28084 | 11.48 ft/s squared |
| In g | 3.5 / 9.80665 | 0.357 g |
| Average speed | (0 + 28) / 2 | 14 m/s |
| Distance | 14 x 8 | 112 m |
Check the answer a second way. Starting from rest at 3.5 m/s squared for 8 seconds, distance is half the acceleration times time squared: 0.5 x 3.5 x 64 = 112 m. Two routes, one answer, which is the sign that the arithmetic holds up.
What 0.357 g feels like
Dividing an acceleration by 9.80665 turns it into a multiple of g. That number is not a local gravity reading. It is a fixed reference called the standard acceleration of free fall, adopted by the 3rd General Conference on Weights and Measures in 1901 and still printed in the BIPM SI Brochure, 9th edition, 2019. The 2022 CODATA table at NIST lists the same value as exact, at 9.80665 m/s squared.
So 0.357 g means the car pushes a 180 lb driver back into the seat with about 0.357 x 180 = 64 lb of force. Not uncomfortable, and easy to miss on a gentle ramp. It is also roughly the acceleration a shopping cart gets when you lean into it and walk faster.
The g figure is the reason this unit survives outside physics class. People have a feel for 1 g, because they live under it. A number like 8 m/s squared means little on its own. Call it 0.8 g and a driver knows the brakes are working hard.
| Situation | Acceleration | In g |
|---|---|---|
| Standing on the sidewalk | 9.80665 m/s squared | 1 |
| Elevator starting up | about 1 to 2 m/s squared | 0.1 to 0.2 |
| Gentle braking | about 3 m/s squared | 0.3 |
| Hard braking, dry pavement | about 8 m/s squared | 0.8 |
| Small car at full throttle | about 4 m/s squared | 0.4 |
| Roller coaster drop | about 30 m/s squared | 3 |
Those rows are rounded, typical figures, not limits. Above about 4 to 5 g, untrained people start to lose peripheral vision, which is why ride designers and pilots work with sustained limits rather than peak numbers.
Finding acceleration from distance and time
Braking is the classic use for the second formula. A truck enters a work zone at 20 m/s and slows to 5 m/s over 50 m, and the whole stretch takes 4 seconds.
Put the numbers in the rearranged form. The distance minus starting speed times time is 50 - 20 x 4 = 50 - 80 = -30 m. Double it to get -60. Divide by time squared, which is 4 x 4 = 16, and the answer is -3.75 m/s squared. The truck loses 3.75 m/s of speed every second, so after 4 seconds it sits at 20 - 15 = 5 m/s.
Cross check with average speed. With an ending speed of 5 m/s, average speed is (20 + 5) / 2 = 12.5 m/s, and 12.5 x 4 = 50 m, which is the distance you typed in. Both routes agree, so the acceleration is consistent with the motion you described.
There is one condition. The formula assumes acceleration held steady for the whole interval. A driver who brakes late and hard, then eases off, has a different profile, and the answer you get back is an average, not the peak. For peak values you need a logger or a phone app sampling many times a second.
Use the distance mode when the stopwatch and the tape measure are the only tools you have. Use the speed mode when you can read a speedometer at both ends. Mixing the two, such as a distance from a map and a time from a phone, works fine as long as both cover the same stretch of road.
Force mode: a = F / m
Newton's second law says force equals mass times acceleration, so acceleration is force divided by mass. The newton is defined as the force that accelerates one kilogram at one meter per second squared, which keeps the units clean with no conversion factor at all.
Take a 1200 kg car and an engine that pushes with 4800 N. Then 4800 / 1200 = 4 m/s squared, which is 13.12 ft/s squared and 0.408 g. Load the same car to 1600 kg and the same 4800 N now buys only 3 m/s squared. Same engine, less snap, because the mass grew by a third.
Pounds are the trap in this mode. A pound is a unit of force, not mass, and one pound-force equals 4.448222 N under the standard value of g, a factor NIST prints to fourteen digits. A 180 lb person has a mass of about 81.6 kg, and gravity pulls that mass down with 800.7 N. The calculator does both conversions when you switch the menus to pounds-force.
| Force (N) | Mass (kg) | Acceleration | In g |
|---|---|---|---|
| 4800 | 1200 | 4 m/s squared | 0.408 |
| 4800 | 1600 | 3 m/s squared | 0.306 |
| 9000 | 1500 | 6 m/s squared | 0.612 |
| 9000 | 1200 | 7.5 m/s squared | 0.765 |
This mode gives acceleration only. Average speed and distance need a time, and force alone does not supply one. Switch to a speed mode once you know how long the push lasts.
Unit conversions worth keeping nearby
NIST defines the international foot as exactly 0.3048 m, so 1 m/s squared equals 1 / 0.3048 = 3.28084 ft/s squared. The g value converts the same way: 9.80665 / 0.3048 = 32.17405 ft/s squared. Those two factors cover most of the arithmetic you will ever do by hand.
Speeds convert with the same family of exact factors. One mile per hour is 0.44704 m/s, one kilometer per hour is 0.277778 m/s, and one foot per second is 0.3048 m/s. All of them are exact, which is why the answers here carry more decimals than a speedometer would show.
Mixing units is the classic error. Feed 60 into a formula that expects m/s and the answer comes out 2.24 times too large, because 60 mph is 26.82 m/s, not 60. A 0 to 60 mph run in 8 seconds is 26.82 / 8 = 3.35 m/s squared, and that matches the 11 ft/s squared a drag strip timing slip would suggest. A 0 to 100 km/h run in 10 seconds is 27.78 / 10 = 2.78 m/s squared, or 9.11 ft/s squared.
| From | To | Multiply by |
|---|---|---|
| m/s squared | ft/s squared | 3.28084 |
| ft/s squared | m/s squared | 0.3048 |
| g | m/s squared | 9.80665 |
| g | ft/s squared | 32.17405 |
| miles per hour | m/s | 0.44704 |
| kilometers per hour | m/s | 0.277778 |
| pounds-force | newtons | 4.448222 |
Keep the factors in one place and the unit errors drop fast. Convert speed to m/s, distance to meters, mass to kilograms, and force to newtons before touching a formula, and every answer comes out in the units the formula was built for.
What the number leaves out
Average acceleration is a summary, and summaries hide things. A hard stop from 28 m/s in 4 seconds averages -7 m/s squared, but real brakes fade, tires heat up, and the last meter before a full stop often carries a sharper peak than the average suggests.
Drag and rolling resistance are folded into whatever number you measure, not separated from it. A car that pulls 0.4 g at 20 mph will not pull 0.4 g at 70 mph, because air resistance eats a growing share of the engine's push. The formula still holds for the interval you measured, but the number will not repeat at a different speed on the same road.
Direction changes are invisible here. A car holding 55 mph through a long curve has zero acceleration by this page's arithmetic, yet its velocity is changing every second, and the tires are working to make that happen. If that case matters, use the centripetal force page instead.
Zero acceleration also does not mean stopped. It means speed is steady. Cruise control at 70 mph is zero acceleration, and so is a car parked in a driveway. Velocity at that moment tells you which one you are looking at, and the average velocity calculator covers that side of the motion.
Frequently asked questions
How do I calculate acceleration from two speeds?
Subtract the starting speed from the ending speed, then divide by the time in seconds. From 0 to 28 m/s in 8 seconds: 28 - 0 = 28, then 28 / 8 = 3.5 m/s squared.
What is 3.5 m/s squared in feet per second squared?
Multiply by 3.28084, because one meter per second squared equals 3.28084 ft/s squared. So 3.5 x 3.28084 = 11.48 ft/s squared.
How many g is 3.5 m/s squared?
Divide by 9.80665, which gives 0.357 g. That is a little over a third of the pull you feel standing still, and the calculator prints it beside the main answer.
Can I enter mph and feet instead of m/s and meters?
Yes. Pick miles per hour in the speed unit menu and the tool converts to m/s before any arithmetic happens. Feet work the same way in the distance mode, and pounds-force work in the force mode.
What does a negative acceleration mean?
It means speed is falling, assuming forward is your positive direction. A truck slowing from 20 m/s to 5 m/s over 4 seconds has an acceleration of -3.75 m/s squared, a loss of 3.75 m/s of speed every second.
How do I find acceleration from distance and time?
Use a = 2 x (d - v0 x t) / t squared. At 20 m/s, covering 50 m in 4 s: 2 x (50 - 80) / 16 = -3.75 m/s squared. You need the starting speed as well as the distance and the time.
How many g is 0 to 60 mph in 8 seconds?
About 0.342 g. Sixty miles per hour is 26.82 m/s, so 26.82 / 8 = 3.35 m/s squared, which is 11 ft/s squared and 0.342 g.
Does a = F / m work with pounds and feet?
Only after conversion. A pound is a force, and 1 lbf = 4.448222 N, while mass has to be in kilograms for the answer to land in m/s squared. The force mode handles both when you pick pounds-force.
Why do the distance mode and the speed mode disagree?
They agree when the numbers describe the same motion. At 20 m/s over 4 s covering 50 m, the distance mode returns -3.75 m/s squared and an ending speed of 5 m/s. Feed 20 and 5 into the speed mode over 4 s and you get the same -3.75 m/s squared.
What is the average speed while acceleration is steady?
The midpoint of the starting and ending speeds. For 20 m/s down to 5 m/s that is (20 + 5) / 2 = 12.5 m/s, and 12.5 x 4 = 50 m, which matches the distance covered.
Is 9.8 m/s squared the same everywhere on Earth?
No. 9.80665 m/s squared is a fixed reference, not a local reading. Local gravity runs from about 9.78 to 9.83 m/s squared with latitude and elevation, and the g figure here always uses the standard value.
How much force moves 1200 kg at 4 m/s squared?
Force is mass times acceleration, so 1200 x 4 = 4800 N. That is about 1,079 lbf, since 4800 / 4.448222 = 1079.1.
What is the difference between acceleration and velocity?
Velocity is speed with a direction, measured in m/s. Acceleration is how fast velocity changes, measured in m/s squared. A car cruising at 65 mph on a straight road has lots of velocity and zero acceleration.
Can acceleration be zero while something is moving?
Yes. Steady motion in a straight line has zero acceleration. Press the gas and it turns positive, brake and it turns negative. The speed at one moment says nothing about the acceleration at that moment.
How long does it take to reach 28 m/s at 3.5 m/s squared?
Eight seconds, because 28 / 3.5 = 8. The same arithmetic runs backward from any pair of speeds and a known acceleration.
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