Bow FPS Calculator
An IBO rating assumes 70 pounds, 30 inches and a 350 grain arrow. The calculator adjusts that rating for your draw length, draw weight, arrow weight and string extras. A 335 fps bow at 65 pounds, 28.5 inches and 420 grains lands near 280 fps with about 73 ft-lb of kinetic energy.
Turn a bow's IBO or ATA speed rating into the speed your setup will shoot, with kinetic energy, momentum and a game matching guide.
Key takeaways
- IBO and ATA ratings are measured at 70 pounds, 30 inches and 350 grains, a setup most shooters never match.
- Draw length is worth about 10 fps per inch, so 1.5 inches short of 30 costs about 15 fps.
- Draw weight is worth about 2 fps per pound near 70, and arrow weight costs about 1 fps per 3 grains.
- A 335 fps bow at 65 pounds, 28.5 inches, 420 grains and 20 grains of string extras comes out near 280 fps and 73.1 ft-lb.
- Kinetic energy is (grains x fps x fps) / 450,240, and momentum is (grains x fps) / 225,400.
On this page
- How the Calculator Turns an IBO Rating Into Real Speed
- What IBO and ATA Speed Ratings Measure
- The Four Adjustments, One at a Time
- Worked Example: 335 IBO at 65 Pounds, 28.5 Inches, 420 Grains
- Kinetic Energy and Momentum: Two Different Numbers
- Matching Energy to Game
- Arrow Weight, the 5 Grains per Pound Floor, and the Speed Trade
- Why Your Chronograph Reads Lower Than the Calculator
How the Calculator Turns an IBO Rating Into Real Speed
An IBO speed rating is measured under one fixed setup: 70 pounds of draw weight, 30 inches of draw length, a 350 grain arrow and a bare string with no peep and no D-loop. Your bow rarely matches that setup, so the number printed on the spec sheet is a starting point, not your arrow speed.
The calculator starts at the rating and walks it toward your setup in four steps. Each step uses a rule of thumb that bow shops have relied on for years, and each step is shown separately so you can see where the speed went. Draw length and draw weight change how much energy the bow stores. Arrow weight and string accessories change how much of that energy leaves with the arrow.
The output is an estimate, not a chronograph reading. It is close enough to tell you whether a bow makes the speed you want without a trip to the shop, and it is honest enough to show a 55 fps spread between two setups that carry the same rating.
What IBO and ATA Speed Ratings Measure
The Archery Trade Association publishes a speed standard that holds draw weight to 70 pounds within 0.2 pound, draw length to 30 inches within a quarter inch, and the arrow to 350 grains. The test bow is fitted the way it ships, with a fletched arrow, a nock point and often a D-loop. That tight protocol is why an ATA number is the fairer figure when you compare two bows.
The International Bowhunting Organization allows more room. Its competition rules permit draw weight up to 80 pounds with a 5 grain per pound arrow and set no fixed draw length, so a manufacturer can post a high number by testing a long, heavy draw and a bare string. The same bow can read 5 to 10 fps higher under IBO rules than under ATA rules.
Both ratings share the same reference arrow weight, 350 grains at 70 pounds, which is 5 grains per pound. That shared anchor is what lets one calculator serve both labels. Enter whichever number your spec sheet prints and read the result as a comparison, not a promise.
The Four Adjustments, One at a Time
Each rule below is linear, which keeps the mental math simple and keeps the error small over the range most bows live in. The compound column is the model the calculator uses by default. The recurve column shifts the reference to 60 pounds and 28 inches, because recurve speed is usually quoted there.
| Adjustment | Rule of thumb | Compound reference | Recurve reference |
|---|---|---|---|
| Draw length | 10 fps per inch of difference | 30 in | 28 in |
| Draw weight | 2 fps per pound, 1.5 for recurve | 70 lb | 60 lb |
| Arrow weight | 1 fps per 3 grains of difference | 350 gr | 350 gr, scaled to the rating |
| String extras | 1 fps per 3 grains | 0 gr | 0 gr |
The draw length rule is the one that surprises people. One inch of draw is 10 fps, so a bow rated at 30 inches and shot at 28.5 inches loses 15 fps before any other factor lands. The rule holds because a longer draw pulls the string further along the power stroke, and the limbs store more energy for the same peak weight.
The arrow weight rule is the one that changes the feel of a setup. Fifty extra grains costs about 16.7 fps, and that is roughly the difference between a flat 30 yard pin and a pin you have to hold high. String extras are cheap in speed but expensive in noise, which is why a 20 grain peep and D-loop combo costs only 6.7 fps.
Worked Example: 335 IBO at 65 Pounds, 28.5 Inches, 420 Grains
Take a bow rated 335 fps at 70 pounds and 30 inches. You shoot it at 65 pounds, 28.5 inches, with a 420 grain arrow and 20 grains of string extras. Here is the full walk through the model.
Draw length first: 28.5 inches is 1.5 inches under 30, and 1.5 x 10 = 15, so subtract 15 fps. Draw weight next: 65 pounds is 5 pounds under 70, and 5 x 2 = 10, so subtract another 10 fps. Arrow weight: 420 grains is 70 grains over 350, and 70 / 3 = 23.3, so subtract 23.3 fps. String extras: 20 / 3 = 6.7, so subtract 6.7 fps.
Add the steps: 335 - 15 - 10 - 23.3 - 6.7 = 280. The estimate is 280 fps, which is 55 fps below the rating and about 16 percent slower.
Now the energy. Kinetic energy is 420 x 280 x 280 / 450,240 = 73.1 ft-lb. Momentum is 420 x 280 / 225,400 = 0.522 slug-ft/s. Arrow weight per pound of draw is 420 / 65 = 6.46 grains per pound, comfortably above the 5 grain floor. That setup sits in the middle of the deer range and below the usual elk recommendation, which is a sensible place for a 65 pound bow.
Kinetic Energy and Momentum: Two Different Numbers
Kinetic energy measures the work the arrow can do, and it rises with the square of speed. The archery form is KE = (grains x fps x fps) / 450,240, where the constant folds in 7,000 grains per pound and twice the acceleration of gravity. Double the speed and you quadruple the energy, which is why 20 fps matters more than 100 grains.
Momentum measures how hard the arrow is to stop, and it rises in a straight line with speed. The form is p = (grains x fps) / 225,400, which returns slug-ft/s. Momentum is the better predictor of penetration through hide, muscle and rib, because a heavy slow arrow carries more of it than a light fast one at the same energy.
| Setup | Arrow | Speed | Kinetic energy | Momentum |
|---|---|---|---|---|
| Rated 330 fps compound at 70 lb, 30 in | 350 gr | 330.0 fps | 84.7 ft-lb | 0.512 |
| 335 fps bow at 65 lb, 28.5 in, 20 gr string | 420 gr | 280.0 fps | 73.1 ft-lb | 0.522 |
| 340 fps bow at 72 lb, 31 in, 15 gr string | 400 gr | 332.3 fps | 98.1 ft-lb | 0.590 |
| Recurve rated 200 fps at 50 lb, 28 in | 500 gr | 151.4 fps | 25.4 ft-lb | 0.336 |
The table shows the trade in one glance. The 420 grain arrow is slower than the 350 grain arrow but carries more momentum, 0.522 against 0.512, and only 11.6 ft-lb less energy. The recurve row shows the other end: a 50 pound traditional bow with a heavy arrow is a close range tool, and no amount of tuning turns it into an elk bow.
Matching Energy to Game
The thresholds below are rules of thumb from the archery industry, not legal requirements. States regulate bowhunting by draw weight, arrow length and broadhead width far more often than by energy. Washington, for example, requires at least 40 pounds of pull at 28 inches or at full draw for big game, a rule you can read in the Washington archery regulation.
| Game | Kinetic energy guide | Momentum guide | Notes |
|---|---|---|---|
| Rabbits, squirrels, groundhogs | 5 to 25 ft-lb | 0.20 and up | Blunt or small broadhead, short range |
| Turkey | 25 to 40 ft-lb | 0.30 and up | Aim for the wing butt, not the body |
| Whitetail deer, antelope | 40 to 50 ft-lb | 0.40 and up | 50 to 65 ft-lb gives margin on quartering shots |
| Black bear | 50 to 65 ft-lb | 0.45 and up | Heavy arrow and a cut on contact head |
| Elk, moose | 65 ft-lb and up | 0.50 and up | Broadside or quartering away only |
Read the two columns together. A 45 ft-lb setup with 0.52 momentum penetrates better than a 55 ft-lb setup with 0.38 momentum, because the second one gets its energy from speed with a light arrow. Bowhunters who chase speed often end up with less penetration than the energy number suggests.
Every recommendation here assumes a sharp broadhead, a tuned arrow and a shot placed in the vitals. Energy does not fix a poor hit, and no state agency sets a foot pound minimum that overrides its own draw weight rule.
Arrow Weight, the 5 Grains per Pound Floor, and the Speed Trade
The 5 grains per pound rule sets the lightest safe arrow for a given draw weight. At 70 pounds the floor is 350 grains, at 65 pounds it is 325 grains, and at 50 pounds it is 250 grains. Shooting below that floor sends too little mass downrange for the energy stored in the limbs, and most bow makers void the warranty because the bow absorbs the excess as noise and vibration.
Above the floor, more weight buys penetration and quiet at the cost of speed and trajectory. Easton's arrow selector starts from your bow's speed rating and draw weight for exactly this reason: the shaft has to be stiff enough for the energy and heavy enough to protect the bow.
| Arrow weight | Speed | Kinetic energy | Grains per pound |
|---|---|---|---|
| 320 gr | 313.3 fps | 69.8 ft-lb | 4.92 |
| 370 gr | 296.7 fps | 72.3 ft-lb | 5.69 |
| 420 gr | 280.0 fps | 73.1 ft-lb | 6.46 |
| 470 gr | 263.3 fps | 72.4 ft-lb | 7.23 |
| 520 gr | 246.7 fps | 70.3 ft-lb | 8.00 |
Notice the shape of the energy column. It peaks near 420 grains and falls away on both sides, even though speed keeps dropping. The 320 grain arrow is the fastest and the least efficient, and it sits below the 5 grain floor for a 65 pound bow, so it is not a legal hunting setup in this example. The 520 grain arrow gives up 33 fps for 2.8 ft-lb less energy but gains a lot of momentum, which is the trade a hunter makes for elk.
Why Your Chronograph Reads Lower Than the Calculator
A chronograph measures the arrow a few feet from the bow, and the arrow is already slowing. Drag costs roughly 1 to 2 fps per foot in the first yards, so a reading taken at 3 feet can sit 2 to 4 fps under the true muzzle speed. Move the unit back and the number drops further.
Four other factors push the real number below a clean linear model. A new string stretches and settles, which changes brace height and let-off. A bow that is out of tune loses a few fps to fletching contact and nock fit. Temperature and altitude change air density, which changes drag. And the model treats the four adjustments as independent, while a real bow couples them: a longer draw also changes the holding weight and the limb load.
Treat a 3 to 10 fps gap between the calculator and your chronograph as normal. A gap above 15 fps usually points to a setup problem worth fixing, such as a draw length measured to the wrong reference, a draw weight scale that reads high, or an arrow weight that includes the insert twice.
Measure the arrow on a grain scale, measure draw length to the nock throat plus 1.75 inches, and use a bow scale at full draw. Those three numbers drive the whole estimate, and each one is easy to get wrong by enough to move the answer by 10 fps.
Frequently asked questions
What does an IBO speed rating mean?
An IBO rating is the arrow speed measured at 70 pounds of draw weight, 30 inches of draw length and a 350 grain arrow, usually with a bare string. The IBO rules also allow up to 80 pounds with a 5 grain per pound arrow, so published numbers can be optimistic.
How much speed does one inch of draw length add?
About 10 fps per inch on the rule of thumb used here. A bow rated at 30 inches and shot at 28.5 inches loses about 15 fps, and the same bow at 31 inches gains about 10 fps over the rating.
How much speed does draw weight change?
About 2 fps per pound near 70 pounds for a 350 grain arrow. Dropping from 70 to 65 pounds costs about 10 fps. For recurve bows the model uses 1.5 fps per pound, because the limbs gain less speed per pound of peak weight.
How much speed does arrow weight change?
About 1 fps per 3 grains of arrow weight. Going from 350 to 420 grains costs about 23.3 fps, and going from 350 to 500 grains costs about 50 fps, which is why heavy hunting arrows look slow on paper.
What speed will a 335 fps bow shoot at 65 pounds, 28.5 inches and 420 grains?
About 280 fps with 20 grains of string extras. The steps are 335 minus 15 for draw length, minus 10 for draw weight, minus 23.3 for arrow weight and minus 6.7 for string weight.
How do I calculate kinetic energy for an arrow?
Multiply the arrow weight in grains by the speed squared in fps, then divide by 450,240. A 420 grain arrow at 280 fps gives 420 x 280 x 280 / 450,240 = 73.1 ft-lb.
What kinetic energy do I need for deer?
Most hunters treat 40 ft-lb as the floor for whitetail and 50 to 65 ft-lb as the comfortable range. State rules usually set a draw weight minimum instead, so check your own state before the season.
How much kinetic energy is enough for elk?
About 65 ft-lb with 0.50 slug-ft/s of momentum is the common recommendation. That usually means a 450 to 550 grain arrow from a 70 pound bow, not a light arrow at high speed.
What is arrow momentum and why does it matter?
Momentum is arrow weight times speed divided by 225,400, in slug-ft/s. It predicts penetration better than energy because a heavy arrow keeps moving through hide and bone. Deer setups usually clear 0.40 and elk setups 0.50.
Does a heavier arrow always penetrate better?
Up to a point. Momentum keeps climbing with weight, but kinetic energy peaks and then falls, and the trajectory drops fast. A 520 grain arrow from a 65 pound bow carries more momentum than a 420 grain arrow but slightly less energy.
What is the 5 grains per pound rule?
It sets the minimum arrow weight for a draw weight, so a 70 pound bow needs at least 350 grains and a 65 pound bow needs at least 325 grains. Shooting lighter can damage the bow and void the warranty.
Why is my chronograph slower than the calculator?
A chronograph reads the arrow after it has flown a few feet, so drag costs 2 to 4 fps at 3 feet. String stretch, tune, air density and measurement errors add a few more. A 3 to 10 fps gap is normal.
Can I use this calculator for a recurve bow?
Only as a rough guide. Recurve ratings are quoted at 60 pounds and 28 inches rather than at IBO specs, and traditional bows lose speed differently. Switch the bow type to recurve and treat the answer as an estimate within 10 fps.
Does draw length change kinetic energy?
Yes. The arrow leaves faster from a longer draw with the same arrow weight, and energy rises with the square of speed. One inch of draw length is worth about 7 percent more energy at 280 fps.
Can I use this for a crossbow?
No. Crossbows have a much longer power stroke and different ratings, so the four adjustments here do not carry over. Use the manufacturer's chronograph numbers and calculate energy with the same formula.
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