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Horizontal Projectile Motion Calculator

A level launch falls for the same time as a dropped object. From 20 m at 5 m/s the flight lasts 2.02 s, the ball lands 10.10 m out, and it arrives at 20.43 m/s, 75.8 degrees below horizontal. Height sets the clock and speed sets the distance.

The launch

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Enter a height and a level launch speed to get fall time, range, impact speed and landing angle, plus a 0.1 second table of the path.

By the Lelifi editors ·

Key takeaways

Path of a ball pushed off a 20 m ledge at 5 m/sIt falls 20 m in 2.02 s while travelling 10.10 m forward. The path is a parabola, not a straight line.024681005101520mDistance from the ledge (m)lands 10.10 m out after 2.02 simpact 20.43 m/s at 75.8 degreeslaunch: 5 m/s sideways, 0 m/s down
The ball leaves at 5 m/s sideways and lands 10.10 m out after 2.02 s at 20.43 m/s. The dashed line marks the landing point, and the curve is a parabola because height falls with the square of time.
Range from a 20 m ledge at five launch speedsFall time stays at 2.02 s for every bar. Only the forward distance changes.0510152025m0 m/s2 m/s4.04 m5 m/s10.10 m8 m/s16.16 m12 m/s24.24 mRange = launch speed x 2.02 s. The 5 m/s bar is the worked example in the text.
Range at 20 m of drop: 4.04 m at 2 m/s, 10.10 m at 5 m/s, 16.16 m at 8 m/s and 24.24 m at 12 m/s. Every bar uses the same 2.02 s of flight.
On this page
  1. What a Horizontal Launch Means
  2. The Four Numbers a Drop Gives You
  3. Why Horizontal Speed Does Not Change the Fall Time
  4. Worked Example: 20 m Cliff at 5 m/s
  5. Worked Example: A Tabletop at 2 m/s
  6. Reading the Trajectory Table
  7. When Air Resistance Starts to Matter
  8. Mistakes That Change the Answer

What a Horizontal Launch Means

A horizontal launch means the object leaves with all of its speed pointing sideways and none of it pointing up or down. A ball rolled off a table, a cart leaving a ramp, water shooting out of a pipe: each one starts with a vertical velocity of zero and a horizontal velocity of whatever pushed it.

After release, gravity is the only force in the model. Horizontal speed stays constant because nothing pushes sideways, and vertical speed grows by 9.80665 m/s every second. NIST Special Publication 811 lists that figure as the standard acceleration of free fall, and it is exact by definition. This calculator uses it rather than 9.8 or 9.81, and the gap against 9.81 is 0.03 percent.

The model assumes a vacuum. Air is ignored, which is fine for a steel ball over a few meters and wrong for a beach ball over ten. A later section covers where the gap starts to show.

The Four Numbers a Drop Gives You

Four numbers come out of a level launch, and each one has its own equation. Height and launch speed are the only inputs.

Fall time: t = sqrt(2h/g). Height alone sets it. A 20 m drop takes 2.02 s whether the object leaves at 0 m/s or at 30 m/s.

Range: R = v t. Horizontal speed times fall time, because the horizontal speed never changes on the way down.

Impact speed: the vertical part is g t, which is 19.81 m/s after a 20 m fall. The total is sqrt(v squared + that squared). At 5 m/s the squares are 25 and 392.3, and 25 + 392.3 = 417.3, so the square root is 20.43 m/s.

Landing angle: the angle below horizontal whose tangent is vertical speed divided by horizontal speed. Here atan(19.81 / 5) = 75.8 degrees. A steep angle means a slow sideways launch, and a flat angle means a fast one.

Three of the four numbers depend on height. Only the range depends on launch speed, which is the part most people get backward.

Why Horizontal Speed Does Not Change the Fall Time

The two directions do not talk to each other. Gravity pulls down, and it pulls with the same strength whether the object is standing still or moving sideways at 100 m/s. A bullet fired level and a bullet dropped from the same height reach the ground at the same moment, which is the demonstration every physics class runs.

The reason sits in the vector split. Height depends on the vertical component alone, and the vertical component starts at zero in both cases. Horizontal speed decides where the object lands, not when. That is why doubling the launch speed doubles the range and leaves the clock untouched: at 20 m the fall lasts 2.02 s at every speed, so 5 m/s gives 10.10 m, 10 m/s gives 20.20 m and 20 m/s gives 40.39 m.

Two effects do break the rule at long range. The Earth curves away under a fast projectile, and the planet turns while the object flies. Both are negligible below a few kilometers and for flights shorter than a minute, so the flat earth model holds for anything you can throw.

NASA's ballistic flight notes make the same split: the vertical equation carries weight and drag, the horizontal equation carries only drag and inertia. Set drag to zero and the horizontal speed becomes a constant.

Worked Example: 20 m Cliff at 5 m/s

Take a 20 m ledge and a 5 m/s push. Fall time is the square root of 40 / 9.80665, which is 2.02 s. Range is 5 x 2.02 = 10.10 m, a bit over 33 feet.

The vertical speed at impact is 9.80665 x 2.02 = 19.81 m/s, so the total speed is 20.43 m/s and the entry angle is 75.8 degrees below horizontal. Put another way, the vertical part accounts for 97 percent of the impact speed, and the 5 m/s push barely registers at the end.

Time (s)Forward (m)Height (m)Vertical speed (m/s)Total speed (m/s)
0.000.0020.000.005.00
0.502.5018.774.907.00
1.005.0015.109.8111.01
1.507.508.9714.7115.54
2.0010.000.3919.6120.24
2.0210.100.0019.8120.43

Compare the first row with the last. The ball moves 10.10 m forward while falling 20 m, and its speed climbs from 5.00 to 20.43 m/s. Most of that gain arrives in the final second, because the vertical speed keeps growing while the horizontal speed does not.

Worked Example: A Tabletop at 2 m/s

Now a 1.5 m table and a 2 m/s roll, which is the setup in most school labs. Fall time is the square root of 3 / 9.80665, or 0.553 s. Range is 2 x 0.553 = 1.106 m, just over a yard.

Vertical speed at impact is 9.80665 x 0.553 = 5.42 m/s. Total speed is the square root of 4 + 29.4, which is 5.78 m/s, and the entry angle is atan(5.42 / 2) = 69.8 degrees.

The lab version runs the equation backward. A steel ball rolls off the bench, hits paper on the floor and leaves a mark, and the distance from the bench edge to the mark is the range. Since the fall time comes from the height alone, the launch speed is v = R / t. A mark at 1.106 m on a 1.5 m bench means the ball left at 2.00 m/s.

Doubling the roll to 4 m/s moves the mark to 2.21 m and changes nothing else. The flight still lasts 0.553 s, and the impact speed only rises to 6.74 m/s.

Change the height instead. From a 0.9 m counter at 1.5 m/s the ball falls for 0.428 s and lands 0.643 m out, which is why a fast roll off a low table looks flat and a slow roll off a high one looks steep.

Reading the Trajectory Table

The calculator prints position every 0.1 s, which is fine enough to draw the path and coarse enough to read. The columns are time, forward distance, height, vertical speed and total speed.

Height falls on a square law, so the drop per tick grows. In a 20 m fall the first 0.1 s costs 0.049 m of height and the final 0.1 s costs 1.93 m. That uneven spacing is the fingerprint of constant acceleration, and it is why the path curves instead of running straight.

The forward column climbs in even steps, 0.5 m per 0.1 s at 5 m/s, because horizontal speed does not change. If that column ever speeds up or slows down in a vacuum, something is wrong with the inputs.

The angle column is the direction of travel at that instant, not the angle of the whole path. It starts at 0 degrees and reaches 75.8 degrees in the cliff example. To find the height at a spot that is not in the table, use t = x / v and then y = h - 4.9033 t squared.

Drop heightFall timeRange at 5 m/sImpact speed
1 m0.452 s2.26 m6.68 m/s
2 m0.639 s3.19 m8.01 m/s
5 m1.010 s5.05 m11.09 m/s
10 m1.428 s7.14 m14.87 m/s
20 m2.020 s10.10 m20.43 m/s
45 m3.029 s15.15 m30.13 m/s

That table also shows the square root in the time column. Quadrupling the height from 5 m to 20 m doubles the fall time from 1.010 s to 2.020 s, and the range doubles with it.

When Air Resistance Starts to Matter

Drag is the one assumption that bites in real life. It grows with the square of speed, so it is small at walking pace and large at highway speed, and it depends on how much air the object has to push aside.

The plain-language test is the Reynolds number, which compares the push of moving air to the stickiness of air. For a baseball 74 mm across moving at 20 m/s through air at 1.20 kg/m3 with a viscosity of 0.0000181 Pa s, the Reynolds number is 1.20 x 20 x 0.074 / 0.0000181 = 98,000. That puts the flow well into the turbulent range, where drag rises with the square of speed.

At 20 m/s the drag on a 145 g baseball works out to about 0.5 x 1.20 x 400 x 0.35 x 0.0043 = 0.36 N, against a weight of 0.145 x 9.80665 = 1.42 N. Drag is roughly a quarter of the weight at that speed, so the real ball lands a little short, a little late and a little slower than the vacuum answer.

Light, large objects are a different story. A balloon, a crumpled sheet of paper or a ping pong ball reaches terminal speed within a meter or two, and from then on it falls at a steady rate instead of speeding up. For those objects the vacuum equations overstate the impact speed by a wide margin.

A practical rule: for dense objects smaller than a fist and falls shorter than 3 seconds, the vacuum answer is within a few percent. For anything that flutters, spins or floats, treat the number as an upper bound and test it.

Mistakes That Change the Answer

Using 9.8 instead of 9.80665. The gap is 0.07 percent, smaller than the uncertainty in a height measured with a tape, but it is free to get right.

Mixing feet and meters. Convert height and speed to the same family before squaring anything, and remember that 1 ft = 0.3048 m exactly, so 20 m is 65.6 ft and 5 m/s is 16.4 ft/s.

Measuring height to the wrong surface. Height is the drop from the launch point to the landing surface, not to the floor. A ball leaving a 1.5 m table and landing on a 0.75 m crate falls 0.75 m, and the flight is 0.391 s instead of 0.553 s.

Adding the launch speed to the fall time. Speed changes the range and never the clock. It also does not add straight onto the impact speed: the two components combine as a right triangle, so 5 m/s forward plus 19.81 m/s down gives 20.43 m/s, not 24.81 m/s.

Reading the angle from the wrong axis. The calculator reports the angle below horizontal, so 75.8 degrees is a steep drop, and the same path sits 14.2 degrees from vertical.

Assuming the path is straight. It is a parabola. Over a 20 m fall the ball drops 0.049 m in the first 0.1 s and 1.93 m in the last 0.1 s, and a straight line would miss the landing point by meters.

Launch speedRange from 20 mImpact speedEntry angle
0 m/s, dropped straight down0.00 m19.81 m/s90.0 degrees
2 m/s4.04 m19.91 m/s84.2 degrees
5 m/s10.10 m20.43 m/s75.8 degrees
8 m/s16.16 m21.36 m/s68.0 degrees
12 m/s24.24 m23.16 m/s58.8 degrees

The last table is the whole idea in one place. Every row has the same 2.02 s of flight and the same 19.81 m/s of vertical speed, and only the forward column changes with the launch.

Frequently asked questions

How long does it take to fall 20 meters?

About 2.02 s. Fall time is the square root of 2 x 20 / 9.80665, and the horizontal speed does not enter the equation at all.

Does throwing harder make an object fall faster?

No. From the same height the fall time is identical. At 20 m every launch speed gives 2.02 s, from 0 m/s to 30 m/s, because gravity acts on the vertical motion only.

What is the formula for horizontal range?

Range = launch speed x the square root of 2h/g. From 20 m at 5 m/s that is 5 x 2.02 = 10.10 m.

How fast is a ball moving when it lands from 1.5 m?

About 5.78 m/s if it left a table at 2 m/s. The vertical part is 5.42 m/s and the horizontal part stays at 2.00 m/s.

What angle does a projectile land at?

The angle below horizontal whose tangent is the vertical speed divided by the horizontal speed. From 20 m at 5 m/s that is atan(19.81 / 5) = 75.8 degrees.

Does the mass of the object matter?

Not in a vacuum. Mass cancels out of every equation here, so a steel ball and a wooden ball of the same size land together. Mass matters once air drag enters, because drag depends on area while weight depends on mass.

Which value of g does the calculator use?

9.80665 m/s2, the standard acceleration of free fall listed in NIST Special Publication 811. Using 9.81 instead changes the fall time by 0.03 percent.

How do I enter a height in feet?

Switch the height unit to feet and type the number. One foot is 0.3048 m, so a 65.6 ft drop is 20 m and takes the same 2.02 s.

Can I use this for a bullet or a golf ball?

Only as a rough shape check. A bullet leaves at 300 m/s or more, where drag is larger than weight and the vacuum answer fails badly. For a 20 m drop at 5 m/s the model is close.

Why is the impact speed higher than the launch speed?

Because the object gains vertical speed the whole way down. From 20 m the vertical part reaches 19.81 m/s, and it combines with the 5 m/s launch to give 20.43 m/s.

How far does a ball roll off a 0.9 m desk at 1.5 m/s?

0.643 m. The fall lasts 0.428 s, and 1.5 x 0.428 = 0.643 m of forward travel.

What if the launch is angled upward?

Then the equations change, because the object rises before it falls and the flight time depends on both components. This tool covers level launches only.

How accurate is the vacuum model?

Within a few percent for dense objects smaller than a fist and falls shorter than 3 seconds. A baseball at 20 m/s loses about a quarter of its weight to drag at impact speed, so expect the real landing spot to be slightly short.

Does the spin of the Earth matter?

Not for a throw. Over a 2 s flight the Coriolis deflection is millimeters. It matters for artillery and long range ballistics, not for a ball off a table.

Spotted a wrong number or a broken result?

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