BPM to Hz Calculator
Divide the tempo by 60 to convert BPM to hertz: 120 BPM is 2 Hz and 90 BPM is 1.5 Hz. One beat lasts 60000 / BPM milliseconds, so 120 BPM gives 500 ms. Multiply hertz by 60 to return to BPM.
| Tempo in hertz | 2.0000 Hz |
| One beat lasts | 500.00 ms |
| One 4/4 bar lasts | 2.0000 s |
| Subdivision rate | 8.0000 Hz |
| Subdivision length | 125.00 ms |
| BPM from the hertz box | 150.00 BPM |
| One cycle at that hertz | 0.4000 s |
All calculations run in your browser. Nothing you type is uploaded or stored.
Convert BPM to hertz and hertz to BPM, and see beat length in seconds and milliseconds for any tempo.
Key takeaways
- Hz = BPM / 60, so 60 BPM is 1 Hz, 120 BPM is 2 Hz, and 140 BPM is 2.3333 Hz.
- One beat lasts 60 / BPM seconds, or 60000 / BPM milliseconds: 120 BPM is 500 ms and 90 BPM is 666.67 ms.
- Going back, BPM = Hz x 60, so a 0.5 Hz pulse is 30 BPM and a 2.5 Hz pulse is 150 BPM.
- A 4/4 bar holds four beats, which makes a 120 BPM bar 2 seconds long and its bar rate 0.5 Hz.
- Tempo hertz is not pitch: 2 Hz sits below the 20 Hz bottom of human hearing.
On this page
What Beats per Minute and Hertz Each Count
Tempo and frequency are both rates, but they count different events. Beats per minute counts how many musical beats pass in one minute. Hertz counts how many complete cycles pass in one second. Treat one beat as one cycle, and the two numbers describe the same pulse on different time scales.
The hertz is a derived SI unit equal to one reciprocal second, written s-1. The BIPM SI Brochure defines it that way, and the NIST SI units page lists the same definition. The only constant the conversion needs is the 60 seconds inside a minute.
At 120 BPM a beat lands twice every second, so the tempo is 2 Hz. A 4/4 bar holds four beats, which makes the bar 2 seconds long and gives a bar rate of 0.5 Hz. A 60 BPM tempo is 1 Hz, and an 80 BPM tempo is 1.3333 Hz.
Keep the meaning of hertz in view. A tempo of 2 Hz is not a 2 Hz audio tone. Sound at 2 Hz sits below the range a person can hear, which starts near 20 Hz. Tempo hertz measures musical time, while pitch hertz measures pressure waves reaching the ear.
The Conversion Formula and Its Inverse
The forward formula is short: Hz = BPM / 60. Divide the tempo by 60 because a minute holds 60 seconds, and the result is beats per second, which is the same count as cycles per second for a steady pulse.
The inverse runs the same arithmetic backward: BPM = Hz x 60. A 1 Hz pulse is 60 BPM, 1.5 Hz is 90 BPM, and 2.5 Hz is 150 BPM. Neither direction needs a lookup table, and a round trip returns the starting value with no drift.
Work one case by hand. A track at 132 BPM gives 132 / 60 = 2.2 Hz. Multiply 2.2 by 60 and the tempo comes back as 132 BPM. Try 174 BPM and the result is 174 / 60 = 2.9 Hz, the tempo used by many drum and bass tracks.
The 60 is exact, not rounded. A minute is defined as 60 seconds, so the divisor carries no uncertainty. Everything else follows from the tempo you enter, and a tempo with decimals works the same way: 127.5 BPM is 2.125 Hz. A metronome marking of 208 BPM, common in fast punk and drum and bass, converts to 208 / 60 = 3.4667 Hz.
A Quick Table of Common Tempos
The table converts tempos that appear in metronome markings, playlists, and DAW projects. The hertz column is the tempo divided by 60, the seconds column is 60 divided by the tempo, and the millisecond column is 60000 divided by the tempo.
| BPM | Hertz | Seconds per beat | Milliseconds per beat |
|---|---|---|---|
| 40 | 0.6667 | 1.5000 | 1500.00 |
| 50 | 0.8333 | 1.2000 | 1200.00 |
| 60 | 1.0000 | 1.0000 | 1000.00 |
| 70 | 1.1667 | 0.8571 | 857.14 |
| 80 | 1.3333 | 0.7500 | 750.00 |
| 90 | 1.5000 | 0.6667 | 666.67 |
| 100 | 1.6667 | 0.6000 | 600.00 |
| 110 | 1.8333 | 0.5455 | 545.45 |
| 120 | 2.0000 | 0.5000 | 500.00 |
| 128 | 2.1333 | 0.4688 | 468.75 |
| 130 | 2.1667 | 0.4615 | 461.54 |
| 140 | 2.3333 | 0.4286 | 428.57 |
| 150 | 2.5000 | 0.4000 | 400.00 |
| 160 | 2.6667 | 0.3750 | 375.00 |
| 174 | 2.9000 | 0.3448 | 344.83 |
| 180 | 3.0000 | 0.3333 | 333.33 |
| 200 | 3.3333 | 0.3000 | 300.00 |
Two rows are worth memorizing. At 60 BPM one beat is exactly 1 second, the easiest anchor in the whole table. At 120 BPM the beat is half a second, so delay times and envelope settings written in milliseconds line up with the grid without a calculator.
Notice how slowly the hertz column moves. Going from 60 to 120 BPM doubles the rate from 1 Hz to 2 Hz, while going from 120 to 180 BPM only adds 1 Hz. Human hearing spans roughly 20 Hz to 20,000 Hz, so every musical tempo sits in the bottom sliver of that range.
Beat Length in Seconds and Milliseconds
Beat length is the reciprocal of tempo, scaled to the unit you need. In seconds, T = 60 / BPM. In milliseconds, T = 60000 / BPM. The second form is the one to use for delay plugins, gate times, and envelope release settings, because those controls are labeled in milliseconds.
At 140 BPM, 60 / 140 = 0.4286 seconds, and 60000 / 140 = 428.57 milliseconds. At 90 BPM, 60 / 90 = 0.6667 seconds, and 60000 / 90 = 666.67 milliseconds. Multiply either answer by the tempo and the product returns to 60 seconds per minute.
Subdivisions follow by dividing the beat. An eighth note is half a beat, a sixteenth is a quarter, and an eighth-note triplet is a third. At 120 BPM the quarter note is 500 ms, the eighth note is 250 ms, the sixteenth note is 125 ms, and the eighth-note triplet is 166.67 ms. A dotted eighth is 1.5 times an eighth, so 250 x 1.5 = 375 ms.
| Note value at 120 BPM | Beats | Hertz | Milliseconds |
|---|---|---|---|
| Whole note (4 beats) | 4 | 8.0000 | 125.00 |
| Half note (2 beats) | 2 | 4.0000 | 250.00 |
| Quarter note (1 beat) | 1 | 2.0000 | 500.00 |
| Dotted eighth (0.75 beat) | 0.75 | 1.5000 | 666.67 |
| Eighth note (0.5 beat) | 0.5 | 1.0000 | 1000.00 |
| Eighth-note triplet (0.3333 beat) | 0.3333 | 0.6667 | 1500.00 |
| Sixteenth note (0.25 beat) | 0.25 | 0.5000 | 2000.00 |
| Sixteenth-note triplet (0.1667 beat) | 0.1667 | 0.3333 | 3000.00 |
The hertz column for note values is the tempo hertz multiplied by the fraction of the beat. A sixteenth note at 120 BPM repeats 8 times per second, so it sits at 8 Hz. That is still audio-rate only in the loosest sense: 8 Hz is a flutter, not a tone.
Running the Formula Backward: Hertz to BPM
Hertz to BPM is a multiplication: BPM = Hz x 60. The table covers rates that appear on LFO rate knobs, tremolo controls, and pulse generators, plus the length of one full cycle in seconds.
| Hertz | BPM | Seconds per cycle |
|---|---|---|
| 0.10 | 6.00 | 10.0000 |
| 0.25 | 15.00 | 4.0000 |
| 0.50 | 30.00 | 2.0000 |
| 0.75 | 45.00 | 1.3333 |
| 1.00 | 60.00 | 1.0000 |
| 1.25 | 75.00 | 0.8000 |
| 1.50 | 90.00 | 0.6667 |
| 2.00 | 120.00 | 0.5000 |
| 2.25 | 135.00 | 0.4444 |
| 2.50 | 150.00 | 0.4000 |
| 3.00 | 180.00 | 0.3333 |
| 4.00 | 240.00 | 0.2500 |
| 5.00 | 300.00 | 0.2000 |
A 0.25 Hz LFO completes one cycle every 4 seconds. At 60 BPM a bar of 4/4 lasts 4 seconds, so 0.25 Hz matches one bar. At 120 BPM that same bar lasts 2 seconds, so the LFO needs 0.5 Hz to stay on the bar. This is why a synced LFO changes hertz when the tempo changes.
The 0.1 Hz row is a slow sweep: 6 BPM, one cycle every 10 seconds. The 5 Hz row runs at 300 BPM, which is outside normal musical tempo but common in sound design. A 0.75 Hz pulse lands at 45 BPM, and 1.25 Hz lands at 75 BPM.
Where the Conversion Shows Up
Delay time is the most common use. A quarter-note delay at 120 BPM is 500 ms, and the same delay at 140 BPM is 428.57 ms. Producers often start from a hertz value instead: a 2 Hz tremolo at 120 BPM matches quarter notes, and 4 Hz matches eighth notes.
Metronome calibration is another. Count 30 beats against a stopwatch. If they take 15 seconds, the tempo is 30 / 15 x 60 = 120 BPM. If they take 20 seconds, the tempo is 90 BPM. The same check works for a tapping test or a metronome that feels off.
In video and animation, a cut on every beat at 100 BPM repeats at 1.6667 Hz, which is 40 frames at 24 fps (1.6667 x 24 = 40). A flicker effect set to 1 Hz reads as 60 BPM, and a 2 Hz pulse reads as 120 BPM.
Physics and engineering use the same arithmetic for any periodic event. A shaft turning 1800 times per minute runs at 30 Hz. A heart beating 75 times per minute is 1.25 Hz. The conversion does not care what the cycle is, only that it repeats at a steady rate.
Sample libraries add one more case. A one-shot with a 0.5 second tail fits inside a beat at 120 BPM and spills over at 140 BPM, where the beat is 428.57 ms. Checking the tail against the beat length prevents a cut that clips the decay.
Note Values at Three Common Tempos
Note values are fractions of a beat, so their length in milliseconds depends on both the note and the tempo. The table lists the values a delay or arpeggiator usually offers at 90, 120, and 140 BPM. Read across a row to see how much the same note value changes when the tempo moves.
| Note value | 90 BPM | 120 BPM | 140 BPM |
|---|---|---|---|
| Whole note (4 beats) | 166.67 | 125.00 | 107.14 |
| Half note (2 beats) | 333.33 | 250.00 | 214.29 |
| Quarter note (1 beat) | 666.67 | 500.00 | 428.57 |
| Eighth note (0.5 beat) | 1333.33 | 1000.00 | 857.14 |
| Sixteenth note (0.25 beat) | 2666.67 | 2000.00 | 1714.29 |
| Dotted eighth (0.75 beat) | 888.89 | 666.67 | 571.43 |
| Eighth-note triplet (0.3333 beat) | 2000.00 | 1500.00 | 1285.71 |
The dotted eighth at 120 BPM is 375 ms, a staple setting for rhythmic delay. The same note at 140 BPM is 321.43 ms, about 54 ms shorter. That gap is audible on a repeat pattern, which is why synced delays recalculate when the project tempo changes.
Triplets do not land on the same grid as straight notes. An eighth-note triplet at 120 BPM is 166.67 ms, while a sixteenth note is 125 ms. The triplet fits three notes in the space of two eighths, so its hertz value is 1.5 times the eighth-note rate.
Rounding Mistakes and Unit Traps
The first mistake is dividing by 100 instead of 60. A tempo of 120 BPM is 2 Hz, not 1.2 Hz. The second is using 1000 / BPM for milliseconds when the correct expression is 60000 / BPM. At 120 BPM the wrong form gives 8.33 ms instead of 500 ms, a factor of 60.
Rounding early is the third. 140 BPM is 2.3333 Hz, and 2.3 Hz is close enough for a label but not for a long session. The difference is 0.0333 Hz, which is one extra cycle every 30 seconds. On a four minute track that is eight cycles of drift.
Mixing hertz and kilohertz is the fourth. A 2 Hz tempo is 0.002 kHz, not 2 kHz. Audio plugins sometimes label LFO rates in Hz and audio frequency in kHz, and the two scales sit far apart.
Last, do not treat tempo hertz as pitch. Tuning a kick drum to 2 Hz is not the same as matching a 120 BPM track. Pitch comes from the fundamental frequency of the sound, usually 40 Hz to 100 Hz for a kick, while tempo comes from the spacing of events. Both can be measured in hertz, and they answer different questions.
A final check costs nothing: multiply the hertz answer by 60 and confirm it returns the tempo you started with. If it does not, the divisor or the unit conversion went wrong.
Frequently asked questions
How do I convert BPM to Hz?
Divide the tempo by 60. At 120 BPM, 120 / 60 = 2 Hz. At 90 BPM, 90 / 60 = 1.5 Hz. The result is beats per second, which is the same as cycles per second for a steady pulse.
How many hertz is 140 BPM?
140 / 60 = 2.3333 Hz. One beat lasts 60000 / 140 = 428.57 ms. Multiply 2.3333 by 60 and the tempo returns to 140 BPM.
How do I convert hertz to BPM?
Multiply the rate by 60. A 1.5 Hz pulse is 90 BPM, a 2.5 Hz pulse is 150 BPM, and a 0.5 Hz pulse is 30 BPM.
How long is one beat at 100 BPM?
0.6 seconds, or 600 ms, because 60000 / 100 = 600. The tempo in hertz is 100 / 60 = 1.6667 Hz.
Is 1 Hz the same as 60 BPM?
Yes, when one beat counts as one cycle. 1 Hz means one cycle per second, and 60 beats in 60 seconds is one beat per second, so 1 Hz x 60 = 60 BPM.
What is 128 BPM in hertz?
128 / 60 = 2.1333 Hz. One beat lasts 60000 / 128 = 468.75 ms, which is why 128 BPM feels slightly faster than 120 BPM without being a full step up.
Why is 120 BPM not an audible tone?
A 2 Hz wave is below the roughly 20 Hz bottom of human hearing. Tempo hertz counts beats, and pitch hertz counts pressure cycles in the air. They share a unit but describe different things.
How many milliseconds is a dotted eighth at 120 BPM?
375 ms. The quarter note is 500 ms, the eighth note is 250 ms, and a dotted eighth is 1.5 times an eighth, so 250 x 1.5 = 375 ms.
What is 174 BPM in hertz?
174 / 60 = 2.9 Hz. One beat lasts 60000 / 174 = 344.83 ms. That tempo is common in drum and bass, where the half-time feel lands near 87 BPM.
How many beats per second is 150 BPM?
2.5 beats per second, so the rate is 2.5 Hz. A 4/4 bar at that tempo lasts 1.6 seconds, which is 4 x 0.4 = 1.6.
Does a 4/4 bar at 120 BPM take 2 seconds?
Yes. Four beats at 0.5 seconds each is 2 seconds, so the bar repeats at 0.5 Hz. A 16-bar section at that tempo runs 32 seconds.
How do I find BPM from a 0.25 Hz LFO?
0.25 x 60 = 15 BPM. The LFO completes one cycle every 4 seconds, and at 60 BPM a 4/4 bar is 4 seconds, so 0.25 Hz also matches one bar at that tempo.
Can this conversion be used for a heart rate?
Yes, as a unit check. A rate of 60 beats per minute is 1 Hz, 75 beats per minute is 1.25 Hz, and 90 beats per minute is 1.5 Hz. This is arithmetic, not medical advice.
What is 200 BPM in hertz?
200 / 60 = 3.3333 Hz. Each beat lasts 60000 / 200 = 300 ms, and a 4/4 bar lasts 1.2 seconds.
How many hertz is a 30 BPM tempo?
30 / 60 = 0.5 Hz, so one beat falls every 2 seconds. At that rate a 4/4 bar takes 8 seconds.
Why does 60 BPM equal 1 Hz exactly?
Because 60 beats in 60 seconds is one beat per second. One cycle per second is the definition of one hertz, so the two values match with no rounding.
Spotted a wrong number or a broken result?
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